Papers on gaming/virtual learning environments

  1. BBC. Learning Games Do Not Boost Results – BBC News 11-26-01
  2. Kafai, Yasmin. The Educational Potential of Electronic Games: From Games-To-Teach to Games-To-Learn UCLA K•I•D•S
  3. Keighly, Geoff. Millenium Gaming GameSpot, December 2000
  4. Kirriemuir, John. Video gaming, education and digital learning technologies: relevance and opportunities, lib magazine, February 2002.
  5. Lewis, David. Video Games 'Valid learning Tools' – BBC report of Sony Research by David Lewis
  6. MacFarlane, Angela. Video Games 'Stimulate Learning' – TEEM. BBC News 3-18-02
  7. Prensky, Marc. Digital Natives, Digital Immigrants ,On the Horizon, 9:5, Sept-Oct 2001
  8. Prensky, Marc. Do They REALLY Think Differently? On the Horizon, 9:6, Nov-Dec 2001
  9. Prensky, Marc. The Motivation of Gameplay On the Horizon, Vol 10, No 1
  10. Prensky, Marc. Not Only The Lonely: implications of "social" online activities for higher education On the Horizon, Vol 10, No 4
  11. Prensky, Marc. Open Collaboration On the Horizon, Vol 10, No 3
  12. Prensky, Marc. Simulations : Are They Games? From Digital Game-Based Learning
  13. Prensky, Marc. Types of Learning and Possible Game Styles Digital Game-Based Learning
  14. Prensky, Marc. Why Games Engage Us from Digital Game-Based Learning
  15. Prensky, Marc. Why NOT Simulation
  16. Sawyer, Ben. Serious Games: Improving Public Policy through Game-Based Learning and Simulation, Woodrow Wilson International Center for Scholars.
  17. Squire, Kurt. Games in Instructional Technology
  18. Travis, Alan. Zap! Go to the Top of the Class – Alan Travis, The Guardian 3-24-2001
  19. FutureLab - innovation in education: Teaching with Games
    - an Overview
    - Guidance for Educators
    - Presentation
    - Useful Game-related website